pick_pixel#
- NyxPyRenderer.pick_pixel(pair_list, camera_index, x, y)[source]#
Cast a ray through one pixel and return the entity and hit point.
Wraps the native
gs_nyx.nyx_py_renderer.NyxRenderer.pick_pixel()and translates Nyx’s UUID + Y-up hit location back to Genesis world space.- Parameters:
pair_list (list of tuple) –
(entity, uuid)pairs fromNyxSceneExporter. Used to convert the picked UUID back into a Genesis entity.camera_index (int) – Camera to cast through. Matches the index used by
render().x (int) – Pixel coordinates with the origin at the top-left of the camera’s framebuffer.
y (int) – Pixel coordinates with the origin at the top-left of the camera’s framebuffer.
- Return type:
- Returns:
tuple or None –
Noneif the ray missed all geometry. Otherwise a 3-tuple(entity, node_name, position):entity— the Genesis entity that was hitnode_name— link / subgeometry name (URDF: link name; MJCF:"<link>_<vgeom_idx>"; otherwise empty)position— world-space hit point as(x, y, z)in Genesis Z-up coordinates